

Electrical power must be restored (naturally), a water pipeline must be repaired (of course), items must be retrieved and various missing persons must be located. Infiltrating the cult and gaining the trust of the townies will take you and your buggy from one end of the sprawling map to the other and back. I found them useful for shaking Virals, the lightning-fast enemies who’ll chase you doggedly down the country roads for miles, latch onto your car, and annoyingly punch you in the face through your windowless windshield until you scrape them off against a tree or a fence.

My personal favorite: landmines you can drop as you speed along. XP dribbles in slowly but steadily as long as you’re behind the wheel, and you’ll eventually be able to turn your buggy into a high-speed deathtrap, adding nitro boosts, an electrified cage, ramming bumpers, and UV headlights to keep the nighttime zeds at bay. Your gutsy little car isn’t just for getting around the massive map, it’s your primary weapon and it comes with an entirely new skill tree. There he must investigate a mystical, masked society and uncover the secret of their zombie-stopping powers, mostly by running errands for the distrustful members of a town struggling to survive (but not struggling /that/ hard because they won’t do anything for themselves). Hoping to bring this cure back to the city, which has run low on antizen, Kyle clambers his way out of Harran and into the outlying farming community. Once again you inhabit the boots of Kyle “I’m Just Trying To Help” Crane, the boringly earnest do-gooder now investigating rumors that a shadowy cult has gained immunity from the zombie virus.
